Modchipcentral.com term analysis: x360usb.com, Modchip. The Wiikey Fusion is a drive replacement for the Nintendo Wii.Solderless Modchips Modchip Central Ltd WiiKey Fusion modchip is the latest modchip available for the Nintendo Wii. ?f=3&t=301" onclick="window.open(this.href) return false A modchip (acronym for Modification Chip) is a hardware chip that has to be installed in. Wiikey 2 Modchip 6 Wire Install / Fully Upgradeable / Direct Boot of Wii & Gamecube Originals, backup and writes backup discs Works with (DMS, D2A, D2B, D2C, D2C-2 and D2E) 50.00: Wiikey Fusion Modchip Loads your Wii & Gamecube Backups directly from an SD Card Works with all models: 60.00: Drive Key Modchip Works with all.If you plan to remove the connector a desoldering iron is recommended.3. If you want to retain the ability to hook the original GameCube DVD drive back up you may solder to the DVD connector pins on the bottom of the GC motherboard (only one can be hooked up at a time!). You will need some soldering skill to perform this mod.2. Wii DVD/Wiikey Fusion/WODE (sd/hdd loading) on Gamecube Guide/Tutorial Direct copy from the gc-forever.com forums.1. Nintendo Wii Dms D3-2 Modchip Wiikey Fusion Wiikey 3 V1.4 Original Posted By haimiwestingames. 4054#p4054" onclick="window.open(this.href) return false Nintendo Wii Modchip Wiikey Fusion Solderless Plug-and-play For D3-2 Dvd Drive Posted By westingames - China wii modchip wiikey fusion compatible dms d2a d2b d2c 2 d2e d3 drive chipsets.Last but not least, We are not responsible for anything you destroy or electronics that go up in a puff of blue smoke whilst attempting this Mod. The Wiikey Fusion is not compatible with all Gamecubes! See the compatibility list below.7. When the Wii DVD drive is connected to the GC the disc insertion/disc eject (slot loading mechanism) acts kind of funny.6. Not all Wii DVD drive revisions are tested.5. This may change in the future as different GC and Wii modchips are tested.4.The Wii DVD drive will function without this hooked up.Pin 23 Is the "lid open/closed" signal. Pin 1 being rightmost on the connector and ending with pin 32 being leftmost.Pins 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20 are ground pins and must be connected with a common ground on the GameCube motherboard itself!Pin 32 Needs 3.3v power input to power the modchips. MeXMlDtaGE" onclick="window.open(this.href) return false Zenloc's most epic Wiikey Fusion video : " onclick="window.open(this.href) return false Emu_kidid running the WODE on his cube: " onclick="window.open(this.href) return false That all being said, on to the meat and potatoes.Wii DVD/Wiikey Fusion/WODE Jukebox to Gamecube Mod:These are the connector pin out's of the Wii DVD Drive and Modchips confirmed working with the GameCube:In reference to the above pinouts, all of the connectors pins 1 through 32 run from right to left.
The DVD drive/Modchip WILL NOT FUNCTION unless this is done exactly as stated. This pin needs to be run to a normally closed momentary tact switch which is then run to the GameCube's ground. This is needed for multi-disc game disc swapping.Pin 29 Simulates the Wii's eject button and also controls disc sensing. The normal GameCube lidswitch is fine. I never had this problem with my last cube, it might have something to do with the board revision because the IPL on this one is the same as my last working one.The soldering points depicted below are the above referenced Wii pin #'s. Pretty damn happy about that.I suggest that, if you know your wiring is good, the blue light flashes in sequence with the "reading disc" message, you know your SD card is compatible and formatted right, and you can't get your WIikey to work?I suppose it could have something to do with the Wiikey itself, or it's compatibility with this cube. Wiikey works everytime I press the button, first try. One added wire, once pinch of potassium chlorate, one errant button press?Ta-da. I tried everything, I knew my wiring was good, checked all the switches, all sorts of sd card formatting, etc.I decided even though it had worked plenty of times before with the "eject" switch on just ground and pin 29, hooking up 1.9v might be what the wiikey needs. Keep your wire length to a minimum. IDE wire has also been reported to be acceptable. For portablizing purposes the 12v power connector on the Wii DVD drive has been tested (not extensively) and confirmed to work with as low as 7.4v, it should work fine with Zenloc's custom regulator.Power Regulator to Motherboard input (Rev A/B only):Making the connections between the systems:However you decide to make the connection between the systems a high gauge 24-28awg solid insulated wire type is recommended. BOTTOM of Motherboard:The power connections for the Wii DVD drive/WODE may be taken straight from the correct voltage pins on the GameCubes regulator board. TOP of Motherboard:Gamecube Motherboard DVD Drive connector. Free ambigram makerDepending on the interest shown in this mod emu_kidid may end up stocking one of them in the web store. This option allows you to connect the flat ribbon cable directly from the DVD drive/Wiikey Fusion/WODE and provides good sized solderable pads/thru holes to run your wires to. (DVD/Wiikey/WODE) Currently the best connection option is to order one of the connectors listed below. To sum it up, the shorter the better.1. ![]() The leads on the ribbon cable are very easy to burn through so make sure you use as little heat and contact time as necessary with your soldering iron. Tinning the leads before hand should aid in making a proper connection. Hold the bent back leads in place with some double sided tape placed beneath them. The easiest way I found is to split every lead on one end of the ribbon cable with a razor blade and fold every other lead back to avoid bridging. This can be very precarious work and for long term use may not be reliable depending on your soldering skills. Wiikey Fusion Modchip How To Set TheTallation/" onclick="window.open(this.href) return false When first connecting a Wiikey Fusion to a gamecube you will need to update it to v1.5 Wiikey Fusion firmware for it to work with the GameCube properly. Instuctions on how to set the region DIP switches on the Wiikey Fusion can be found here. Here is an example of this method:Before using your Wiikey Fusion on your GameCube you must set the region switch correctly! Else the GameCube will give you the standard error that you get when a Disc Drive is not connected to the Cube. Iso on it and flip/press your lid/open closed switch. When asked to switch discs simply swap the SD card to a SD card with the next disc. All Wiikey Fusions I've received so far have shipped with v1.0 firmware flashed to them, so this is required most if not all of the time.The Wiikey Fusion has been confirmed to work with multidisc games using a SD card swapping method. So if on one card you have 5 games and on another card you have 3 games and the multidisc game you are playing ends up in a different slot than it is on the first SD card.
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